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Fictional location
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Fictional locations are places that exist only in and not in reality, such as the or It can also be inspired by real life places. Writers may create and describe such places to serve as a backdrop for their fictional works. Fictional locations are also created for use as settings in role-playing games such as Dungeons & Dragons.

They may also be used for technical reasons in actual reality for use in the development of specifications, such as the fictional country of , which is used to allow EAN "country" codes 978 and 979 to be used for numbers assigned to books, and code 977 to be assigned for use for numbers on magazines and other .

Fictional locations vary greatly in their size. Very small places like a single room are kept out of the umbrella of fictional locations by convention, as are most single buildings.

A fictional location can be the size of a university (H. P. Lovecraft's Miskatonic University), a town ('s Salem's Lot), a county ( Yoknapatawpha County), a state (Winnemac in various stories), a large section of continent (as in north-western , which supposedly represents Europe), a whole planet ('s ), a whole galaxy ('s Foundation books), even a ( His Dark Materials).

In a larger scale, occasionally the term alternate reality is used, but only if it is considered a variant of Earth rather than an original world. Austin Tappan Wright's Islandia has an invented continent, Karain, on our world. However in , along with and/or , it is not considered canon unless they get .


Locating a story
Within narrative prose, providing a believable location can be greatly enhanced by the provision of maps and other illustrations. This is often considered particularly true for and which often make great use of the map, but applies equally to and : earlier, in mainstream novels by , , etc. Fantasy and science fiction novels often also provide sections which provide documentation of various aspects of the environment of the fiction, including languages, character lists, cultures and, of course, locations.

In an online article on writing Dawn Arkin writes about the importance of location to the author's art:

Maps are an immediate necessity for some works, as they do not take place on Earth. Writers need working maps to keep straight at a glance whether the castle is north or south of the river, and how long it takes to get between valleys. This can be very helpful in preventing snags when dealing directly with fictional geography.

Sometimes an actual geographic corner is used as a model for "getting it right", and identifying these can become a game for readers. Authors may turn an island into a continent or vice versa, rotate orientation, or combine two similar locales to get the best (for the story) of both.


See also


Footnotes
  • —includes science fiction and mainstream maps, as well as maps imagined only for their own sake, lacking any literary connection.

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